return { fadeOut = 1.5, mode = 2, fadeType = 2, once = true, id = "MIWUZHIXIA3", fadein = 1.5, scripts = { { side = 2, bgName = "bg_battle_night", say = "Canal Stronghold - Region unknown", dir = 1, bgm = "story-6", effects = { { active = true, name = "miwu_01" } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { say = "(Beep... Beep... Beep...)", side = 2, bgName = "bg_battle_night", dir = 1, soundeffect = "event:/battle/dididi", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 4, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102050, nameColor = "#a9f548", say = "Was that...?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { expression = 4, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102050, nameColor = "#a9f548", say = "Everyone, hold! My radar just detected something!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102160, nameColor = "#a9f548", say = "Didn't you say it wasn't functioning earlier?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { say = "(Beep... Beep... Beep...)", side = 2, bgName = "bg_battle_night", dir = 1, soundeffect = "event:/battle/dididi", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_battle_night", dir = 1, actor = 103160, nameColor = "#a9f548", say = "Hang on, I'm getting something too. The signal's weak, but it's definitely *something*.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { expression = 4, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102050, nameColor = "#a9f548", say = "It seems they have an allied identification signal... Maybe they're transport ships who got caught in the mist too?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "The odds of that are low. I've heard nothing about active supply convoys in this region.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "Furthermore, since our comms equipment still works, they should be broadcasting an SOS if they really are allied.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102160, nameColor = "#a9f548", say = "When you put it like that, it sounds more likely to be a trap laid by the Sirens.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102050, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "Very likely, I would say.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_battle_night", dir = 1, actor = 103160, nameColor = "#a9f548", say = "Okay then. Let's go investigate.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102160, nameColor = "#a9f548", say = "Yeah, let's go in– Wait, what?!", dialogShake = { speed = 0.09, x = 8.5, number = 2 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 102050, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "Do you have a plan, Baltimore?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "I do. We've got 2 options; either we make a beeline for the fortress, or we \"take the bait,\" so to speak.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "We can't exactly just leave this mist hanging around even if we head straight for the stronghold, and we can't be certain our compasses are pointing us in the right direction either.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102160, nameColor = "#a9f548", say = "Either way, it sounds like we have to shift our focus to the Sirens...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "Obviously, I don't intend to just walk into a trap here. Helena, do me a favor and contact NY City. Ask them to send reinforcements.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 4, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102050, nameColor = "#a9f548", say = "Roger!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "This is just a hunch of mine, but I doubt the Sirens' plan is as one-dimensional as it looks.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_battle_night", dir = 1, actor = 103160, nameColor = "#a9f548", say = "Let's proceed cautiously and uncover what they're really doing here.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102160, nameColor = "#a9f548", say = "Now, I'll admit I'm no master strategist, but isn't this really risky? I think we should head for the fortress instead.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "That was my first thought too, but consider this: what if that signal really is coming from an allied convoy?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102160, nameColor = "#a9f548", say = "Then... we must help. We can't just leave them to their fates.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 3, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102050, nameColor = "#a9f548", say = "The more likely scenario is that it's a Siren ambush, though...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "Whichever it turns out to be, we have to exercise caution because of all this fog.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_battle_night", dir = 1, blackBg = true, actor = 103160, nameColor = "#a9f548", say = "Everyone clear on what to do? Then let's go!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }