return { fadeOut = 1.5, mode = 2, fadeType = 2, once = true, id = "MIWUZHIXIA2", fadein = 1.5, scripts = { { side = 2, bgName = "bg_battle_night", say = "Canal Stronghold - Eastern Region", dir = 1, bgm = "story-6", effects = { { active = true, name = "miwu_01" } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_battle_night", dir = 1, say = "A dense mist enveloped the seas. All was painted white as far as the eye can see.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_battle_night", dir = 1, actor = 103160, nameColor = "#a9f548", say = "A Mirror Sea! Those damn Sirens are pulling the same trick on us again!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { side = 2, bgName = "bg_battle_night", dir = 1, soundeffect = "event:/battle/boom2", actor = 103160, nameColor = "#a9f548", say = "Attention, everyone! Enter battle formations and maintain a safe distance! Prepare for engagement with the Sirens!", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.2 }, { 1, 0, 0.2, 0.2 }, { 0, 1, 0.2, 0.4 }, { 1, 0, 0.2, 0.6 } } }, dialogShake = { speed = 0.09, x = 8.5, number = 2 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_battle_night", dir = 1, say = "The Eagle Union fleet found themselves in a Mirror Sea whilst they were en route to the Canal Stronghold. They readied themselves for a Siren ambush.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "Helena, you see anything on your radar?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 3, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102050, nameColor = "#a9f548", say = "No, it's not been detecting anything...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_battle_night", dir = 1, actor = 103160, nameColor = "#a9f548", say = "We all but know there are Sirens here, yet you can't detect them?", dialogShake = { speed = 0.09, x = 8.5, number = 2 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 3, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102050, nameColor = "#a9f548", say = "Radio waves get jammed in Mirror Seas. We'll have to rely on our other sensors and plain line of sight to spot them.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 3, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102050, nameColor = "#a9f548", say = "However, with this mist obscuring our view, even that might be nigh-impossible...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102160, nameColor = "#a9f548", say = "I feared a Mirror Sea was coming just after I heard about this dense fog...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "My premonition proved right, I suppose.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "This is my fault. I shouldn't have kept us on course through the fog and sailed into a Siren trap.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102160, nameColor = "#a9f548", say = "What's done is done. Besides, we have to pass through here to get to our objective. So, what do we do now?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_battle_night", nameColor = "#a9f548", dir = 1, say = "It's obvious; we fight our way out of here. Which, funnily enough, we might've needed to do later anyway, if these Sirens were gonna attack the Canal Stronghold.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102160, nameColor = "#a9f548", say = "Right. A flawless plan, assuming it goes as we hope...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102160, nameColor = "#a9f548", say = "By the way, Helena, would you please see if you can contact with Canal Stronghold? I suspect we're being jammed, but it doesn't hurt to try.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_battle_night", dir = 1, actor = 102050, nameColor = "#a9f548", say = "I'll give it a shot... Oh, I think my message went through! It looks like our communications are *not* being jammed!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_battle_night", dir = 1, blackBg = true, actor = 103160, nameColor = "#a9f548", say = "Wait, seriously?! How in the world... Seems this Mirror Sea is different to what we've dealt with before...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }