return { fadeOut = 1.5, mode = 2, fadeType = 1, once = true, id = "FENGBAOQIANXI2", fadein = 1.5, scripts = { { say = "Eagle Union coastal waters \n\tSiren Threat Assessment Rating: 0", side = 2, dir = 1, bgm = "level02", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102150, side = 2, nameColor = "#a9f548", dir = 1, say = "Escortin' ships all daaaay~♪ Gotta clear out the waaaaay~♪", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102150, side = 2, nameColor = "#a9f548", dir = 1, say = "Oh! Is that them over there, Enty? The merchant ships we gotta escort?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 107060, side = 2, nameColor = "#a9f548", dir = 1, say = "That's them. Just so happened our routes and schedules aligned, so they gave us the job of escorting them to port.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102150, side = 2, nameColor = "#a9f548", dir = 1, say = "A job's a job, but... why? Isn't this area supposed to be safe?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102100, side = 2, nameColor = "#a9f548", dir = 1, say = "It is, if your deck's packed with cannons and you're trained in naval combat. If you're a merchant ship, not so much.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102100, side = 2, nameColor = "#a9f548", dir = 1, say = "That's why the threat evaluation for this place differs between naval and civilian nautical maps. When you're unarmed, it's better to be safe than sorry.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102150, side = 2, nameColor = "#a9f548", dir = 1, say = "Makes sense... I mean, \"safe\" is relative in the first place, but still.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 102100, side = 2, nameColor = "#a9f548", dir = 1, say = "You'll learn a lotta stuff if you pay close attention, and not just in combat. You don't wanna end up like Monty and get tunnel vision.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102100, side = 2, nameColor = "#a9f548", dir = 1, say = "... Speaking of which, watch where you're going! There's sea mines here!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 102150, side = 2, nameColor = "#a9f548", dir = 1, say = "Whoops! Aye-aye, ma'am!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }