return { fadeOut = 0.5, mode = 2, fadeType = 1, once = true, id = "FAXI02", occlusion = 2, scripts = { { actor = 207020, side = 0, say = "According to the scouting report, there are four battleships, one light carrier, and six destroyers stationed at port, but none of them seem to be operational.", dir = 1, bgm = "level03", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 207020, side = 0, dir = 1, say = "However, it appears that the Siren forces are blockading them. If we are to enter the port, we have to break through their lines first.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 1, say = "The Templar Knights have fallen in with the Sirens...? 'tis a sad day indeed...", dir = 1, paintingFadeOut = { time = 0.5, side = 0 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 207020, side = 0, dir = 1, say = "Curiously, two of the important battleships that we were targeting are missing.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 1, dir = 1, say = "That might work to our advantage. It would be a much harder fight with those two here.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 1, dir = 1, say = "The purpose of our operation today is to issue a warning, and to perhaps convince them to choose a different path... We want to avoid unnecessary bloodshed.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 1, dir = 1, say = "But let's set that aside for later... Now, let's break through the Siren blockade!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }