return { fadeOut = 1.5, mode = 2, fadeType = 2, once = true, id = "AFULEER6", fadein = 1.5, scripts = { { mode = 1, stopbgm = true, sequence = { { "Avrora and Her Jovial Friends\n\nChapter 6: True Power", 1 } } }, { expression = 2, side = 2, dir = 1, bgmDelay = 2, bgName = "bg_story_task", bgm = "story-1", actor = 701030, nameColor = "#a9f548", say = "Eh?! We're really going to fight against the Eagle Union?", flashout = { dur = 1, black = true, alpha = { 0, 1 } }, flashin = { delay = 1, dur = 1, black = true, alpha = { 1, 0 } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 702010, side = 2, bgName = "bg_story_task", nameColor = "#a9f548", dir = 1, say = "Yes, I got permission to use the exercise area tomorrow afternoon.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_story_task", dir = 1, actor = 701040, nameColor = "#a9f548", say = "Is that so. Well, all we have to do is beat 'em up, right?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 702010, side = 2, bgName = "bg_story_task", nameColor = "#a9f548", dir = 1, say = "Wanting to win is fine, but the true purpose of this exercise is to understand how they fight.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 702010, side = 2, bgName = "bg_story_task", nameColor = "#a9f548", dir = 1, say = "Remember, their carriers have a much longer range than our main batteries, so stay vigilant at all times.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 5, side = 2, bgName = "bg_story_task", dir = 1, actor = 705050, nameColor = "#a9f548", say = "Avrora's absolutely right. During this exercise, we need to carefully analyze our opponents and adapt our strategies accordingly.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { nameColor = "#a9f548", side = 2, bgName = "bg_story_task", dir = 1, actorName = "Everyone", say = "Understood!", dialogShake = { speed = 0.09, x = 8.5, number = 2 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_story_nepu2", dir = 1, bgmDelay = 2, bgm = "level02", say = "The next day, at the exercise area...", flashout = { dur = 1, black = true, alpha = { 0, 1 } }, flashin = { delay = 1, dur = 1, black = true, alpha = { 1, 0 } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 305110, side = 2, bgName = "bg_story_nepu2", nameColor = "#a9f548", dir = 1, say = "As the referee for this mock battle, I hereby declare the start of this exercise!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_story_nepu2", dir = 1, actor = 305110, nameColor = "#a9f548", say = "Begin the mock battle, combatants!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actorName = "Everyone", side = 2, bgName = "bg_story_nepu2", dir = 1, nameColor = "#a9f548", say = "Yeah!!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, dialogShake = { speed = 0.09, x = 8.5, number = 2 } }, { expression = 5, side = 2, dir = 1, bgName = "bg_story_nepu2", actor = 702030, nameColor = "#a9f548", say = "I assume we'll be sticking to Rossiya's plans?", flashout = { dur = 0.5, black = true, alpha = { 0, 1 } }, flashin = { delay = 0.5, dur = 0.5, black = true, alpha = { 1, 0 } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 702010, side = 2, bgName = "bg_story_nepu2", nameColor = "#a9f548", dir = 1, say = "Yes, I'll be working with a separate squad. Chapayev, Tashkent, I'll be counting on you two to draw away the enemy vanguard.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_story_nepu2", dir = 1, actor = 701040, nameColor = "#a9f548", say = "Sure thing. Leave it to me.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 702010, side = 2, bgName = "bg_story_nepu2", nameColor = "#a9f548", dir = 1, say = "Sail closer together in formation to increase the density of your anti-air fire, and respond accordingly to their air power.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actorName = "Everyone", side = 2, bgName = "bg_story_nepu2", dir = 1, nameColor = "#a9f548", say = "Understood!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, dialogShake = { speed = 0.09, x = 8.5, number = 2 } }, { expression = 5, side = 2, bgName = "bg_story_nepu2", dir = 1, actor = 705050, nameColor = "#a9f548", say = "And as soon as we find the enemy carriers, increase your rigging's output and focus everything into firepower.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 702010, side = 2, bgName = "bg_story_nepu2", nameColor = "#a9f548", dir = 1, say = "Umm, they're just dummy rounds, but...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 702010, side = 2, bgName = "bg_story_nepu2", nameColor = "#a9f548", dir = 1, say = "Well, anyway, I'll be off...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 3, side = 2, dir = 1, bgName = "bg_story_nepu2", actor = 107030, nameColor = "#a9f548", say = "I see, you took advantage of the fact that we wouldn't prioritize older ships to sneak up behind us...", flashout = { dur = 0.5, black = true, alpha = { 0, 1 } }, flashin = { delay = 0.5, dur = 0.5, black = true, alpha = { 1, 0 } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_story_nepu2", dir = 1, actor = 702010, nameColor = "#a9f548", say = "Yes, that's right.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { expression = 4, side = 2, bgName = "bg_story_nepu2", dir = 1, actor = 107030, nameColor = "#a9f548", say = "And while our planes were focused on offense and our vanguard fleet was distracted, you flanked our main fleet...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 702010, side = 2, bgName = "bg_story_nepu2", nameColor = "#a9f548", dir = 1, say = "We'd be able to disrupt the return of the first wave of planes as well as prevent the launch of the second wave.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 3, side = 2, bgName = "bg_story_nepu2", dir = 1, actor = 107030, nameColor = "#a9f548", say = "But, that strategy is based upon the assumption the Sister Sara can't fight back, right?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 4, side = 2, bgName = "bg_story_nepu2", dir = 1, actor = 107030, nameColor = "#a9f548", say = "Behold! Sister Sara's Magic Cannon!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_story_nepu2", dir = 1, blackBg = true, soundeffect = "event:/battle/boom2", actor = 702010, nameColor = "#a9f548", say = "What...?!", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.2 }, { 1, 0, 0.2, 0.2 }, { 0, 1, 0.2, 0.4 }, { 1, 0, 0.2, 0.6 } } }, dialogShake = { speed = 0.09, x = 8.5, number = 2 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }