return { uiEffect = "", name = "我方夜战照明弹", cd = 0, picture = "0", desc = "我方夜战照明弹,寻找前锋领舰", painting = 0, id = 9671, castCV = "", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetFleetIndex", arg_list = { fleetPos = "Leader", buff_id = 9672 } } } }