return { uiEffect = "", name = "敌方夜战照明弹(单次施放)", cd = 0, picture = "0", desc = "敌方夜战照明弹(单次施放)", painting = 1, id = 9651, aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmNearest", arg_list = { weapon_id = 350001 } } } }