return { uiEffect = "", name = "白龙剧情战 触发龙宫机关-屏障技能 开火", cd = 0, picture = "0", aniEffect = "", desc = "", painting = "mibao_tu", id = 9296, effect_list = { { target_choise = "TargetNil", type = "BattleSkillFire", arg_list = { emitter = "BattleBulletEmitter", weapon_id = 820720, attack_attribute_convert = { A = 80, attr_type = "fleetGS", B = 400 } } } } }