return { uiEffect = "", name = "强袭号令", cd = 0, picture = "0", desc = "每隔一定时间,有概率发动,提高全队伤害", painting = 1, id = 9101, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetAllHelp", arg_list = { buff_id = 9100 } } } }