return { uiEffect = "", name = "拉菲-狂暴", cd = 0, picture = "0", aniEffect = "", desc = "主炮乱射", painting = 1, id = 60007, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 0.1, weaponType = "OtherWeapon" } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 0.2, weaponType = "OtherWeapon" } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 0.3, weaponType = "OtherWeapon" } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 0.4, weaponType = "OtherWeapon" } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 0.5, weaponType = "OtherWeapon" } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 0.6, weaponType = "OtherWeapon" } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 0.7, weaponType = "OtherWeapon" } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 0.8, weaponType = "OtherWeapon" } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 0.9, weaponType = "OtherWeapon" } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 1, weaponType = "OtherWeapon" } } } }