return { uiEffect = "", name = "敌方战列舰跨射攻击后排buff", cd = 0, picture = "0", aniEffect = "", desc = "敌方战列舰跨射攻击后排buff", painting = 0, id = 50001, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmFarthest", arg_list = { weapon_id = 300001 } } } }