return { { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 70031, emitter = "BattleBulletEmitter" } } } }, uiEffect = "", name = "全弹发射", cd = 0, picture = "0", desc = "全弹发射", painting = 1, id = 20031, aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 70031, emitter = "BattleBulletEmitter" } } } }