return { uiEffect = "", name = "闪烁", cd = 0, picture = "0", desc = "", painting = 1, id = 13770, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { type = "BattleSkillAddBuff", target_choise = { "TargetSelf" }, arg_list = { buff_id = 13771 } } } }