return { uiEffect = "", name = "", cd = 0, picture = "0", desc = "", painting = 0, id = 13412, castCV = "", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillInstantCoolDown", target_choise = "TargetNil", arg_list = { weaponType = "AirAssist" } } } }