return { uiEffect = "", name = "划破夜空之火", cd = 0, picture = "0", desc = "触发全弹发射增强,为自身添加TAG", painting = 0, id = 12031, castCV = "", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 12032 } } } }