return { { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67981 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67991 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67982 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67991 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67983 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67991 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67984 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67992 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67985 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67992 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67986 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67992 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67987 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67993 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67988 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67993 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67989 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67993 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67990 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67993 } } } }, uiEffect = "", name = "峡湾之星", cd = 0, picture = "0", desc = "鱼雷发射额外弹幕", painting = 1, id = 11960, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67981 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { emitter = "BattleBulletEmitter", delay = 0.5, weapon_id = 67991 } } } }