return { uiEffect = "", name = "自停", cd = 0, picture = "0", desc = "", painting = 1, id = 107111, aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { type = "BattleSkillAddBuff", target_choise = { "TargetSelf" }, arg_list = { buff_id = 107111 } } } }