return { uiEffect = "", name = "雷击指挥·驱逐舰", cd = 0, picture = "0", desc = "提高舰队中所有驱逐舰的雷击属性", painting = 1, id = 1011, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetPlayerByType", arg_list = { buff_id = 1010, shipType = 1 } } } }