return { { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.15 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.161 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.172 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.183 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.194 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.205 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.216 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.227 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.238 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.25 } } } }, uiEffect = "", name = "战争之殇", cd = 0, picture = "0", desc = "战争之殇", painting = 1, id = 10080, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { exceptCaster = true, maxHPRatio = 0.15 } } } }