return {
id = "SYG001",
events = {
{
alpha = 0.258,
style = {
text = "Let's go to HQ",
mode = 2,
dir = 1,
posY = 0,
posX = 0
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/toTop/frame/bottomPanel/btm/buttons_container/liveButton",
triggerType = {
1
},
fingerPos = {
posY = -25.87,
posX = 41.49
}
}
},
{
alpha = 0,
style = {
text = "You can visit our Dorm from here",
mode = 2,
dir = 1,
posY = 319,
posX = -361
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/MainUISecondaryPanel/frame/bg/backyard_btn",
triggerType = {
1
},
fingerPos = {
posY = -72.47,
posX = 78.58
}
}
},
{
alpha = 0.25,
waitScene = "BackYardScene",
style = {
text = "Commander, this is your dorm~! It looks a bit... rough around the edges.",
mode = 2,
dir = 1,
posY = 0,
posX = 0
}
},
{
alpha = 0,
style = {
text = "The dorm is where your girls can get some rest, have their moods restored, and earn EXP. You'll need to have the required supplies, however!",
mode = 2,
dir = 1,
posY = 0,
posX = 0
}
},
{
alpha = 0.285,
style = {
text = "Decorations will increase the comfort level of your dorm.",
mode = 2,
dir = 1,
posY = 204.32,
posX = 172.14,
ui = {
path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/main/topPanel/comfortable"
}
}
},
{
alpha = 0.606,
style = {
text = "You may purchase decorations with Decor Tokens in the furniture shop.",
mode = 2,
dir = 1,
posY = 0,
posX = 354.67,
ui = {
path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/main/bottomPanel/shop_btn"
}
}
},
{
alpha = 0.54,
style = {
text = "Use manage to rearrange decorations and furniture within the dorm.",
mode = 2,
dir = 1,
posY = 0,
posX = 232.9,
ui = {
path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/backyardmainui/decorateBtn"
}
}
},
{
alpha = 0.34,
style = {
text = "Let's get some supplies~!",
mode = 2,
dir = -1,
posY = -56.21,
posX = -26.28
},
ui = {
pathIndex = -1,
path = "UICamera/Canvas/UIMain/BackYardUI(Clone)/main/bottomPanel/stock_bg",
triggerType = {
1
},
fingerPos = {
posY = 0,
posX = 0
}
}
},
{
alpha = 0.484,
waitScene = "BackyardGranaryLayer",
style = {
text = "You can choose from a wide variety of high level snacks with EXP buff effects.",
mode = 2,
dir = -1,
posY = 253.3,
posX = 264.7
}
},
{
alpha = 0.292,
style = {
text = "How about some Oxy-cola?",
mode = 2,
dir = -1,
posY = 55.05,
posX = -3.45
},
ui = {
scale = 1.5,
path = "/OverlayCamera/Overlay/UIMain/foodPanel/frame/scrollview/content/food_50001/icon_bg/icon",
triggerType = {
3
}
}
},
{
alpha = 0.229,
style = {
text = "Close the supplies menu.",
mode = 2,
dir = -1,
posY = 142.1,
posX = 91.71
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/foodPanel/bg",
triggerType = {
1
},
fingerPos = {
posY = -450,
posX = 500
}
}
},
{
alpha = 0.557,
style = {
text = "Now we need to find someone that needs some rest. Moods usually improve in the dorm!",
mode = 2,
dir = -1,
posY = 0,
posX = 0
},
ui = {
pathIndex = -1,
path = "UICamera/Canvas/UIMain/BackYardUI(Clone)/main/leftPanel/train_btn",
triggerType = {
1
},
fingerPos = {
posY = -22.58,
posX = 86.3
}
}
},
{
alpha = 0.543,
waitScene = "BackYardShipInfoLayer",
style = {
text = "Tap an empty slot to begin adding a character, then select someone to put in the dorm.",
mode = 2,
dir = -1,
posY = 0,
posX = 0
},
ui = {
scale = 1.5,
path = "/OverlayCamera/Overlay/UIMain/main/frame/panel/scrollview/ships/tpl/addtpl",
triggerType = {
1
},
fingerPos = {
posY = -40,
posX = 120
}
}
},
{
alpha = 0.509,
waitScene = "DockyardScene",
style = {
text = "Select someone that needs rest.",
mode = 2,
dir = -1,
posY = 0,
posX = 0
},
ui = {
pathIndex = 0,
path = "UICamera/Canvas/UIMain/DockyardUI(Clone)/main/ship_container/ships/",
image = {
source = "content/ship_icon",
isChild = true,
target = "content/ship_icon",
isRelative = true
},
triggerType = {
1
},
fingerPos = {
posY = -62.19,
posX = 73.4
}
}
},
{
delay = 0.1,
alpha = 0.529,
style = {
text = "Tap confirm.",
mode = 2,
dir = 1,
posY = 0,
posX = 10.6
},
ui = {
pathIndex = -1,
path = "OverlayCamera/Overlay/UIMain/blur_panel/select_panel/confirm_button",
triggerType = {
1
},
fingerPos = {
posY = -25.91,
posX = 42.87
}
}
},
{
alpha = 0.616,
waitScene = "BackYardShipInfoLayer",
style = {
text = "Don't try anything funny in the dorm, Commander!",
mode = 2,
dir = 1,
posY = 0,
posX = 0
}
}
}
}