return { id = "S024", events = { { alpha = 0.422, code = 2, style = { text = "Commander, please Tap Attack", mode = 2, dir = 1, posY = -42, posX = 243 }, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/toTop/frame/rightPanel/eventPanel/combatBtn", triggerType = { 1 }, fingerPos = { posY = -18.1, posX = 68.35 } } }, { code = 2, waitScene = "LevelScene", alpha = 0.277, style = { text = "Our fleet is even more perfect now~! We can definitely take down Hornet!", mode = 2, dir = 1, posY = -200, posX = -190 }, ui = { pathIndex = -1, path = "/OverlayCamera/Overlay/UIMain/top/LevelStageView(Clone)/bottom_stage/normal/func_button", triggerType = { 1 }, fingerPos = { posY = -29.71, posX = 25.08 } } }, { alpha = 0.297, code = 1, baseui = { path = "OverlayCamera/Overlay/UIMain/top/LevelAmbushView(Clone)/window/dodge_button" }, style = { text = "Damn, we've been stopped by enemy ships again. Our total Evasion has improved though, so we can just skirt around unnecessary battles like this one.", mode = 2, dir = 1, posY = -304, posX = -190 } }, { alpha = 0.297, code = 1, style = { text = "Tap evade to avoid interception!", mode = 2, dir = 1, posY = 167.08, posX = 23.41 } }, { alpha = 0.303, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/top/LevelAmbushView(Clone)/window/dodge_button", triggerType = { 1 }, fingerPos = { posY = -23.85, posX = 23.79 } } } } }