return {
id = "S024",
events = {
{
alpha = 0.422,
code = 2,
style = {
text = "Commander, please Tap Attack",
mode = 2,
dir = 1,
posY = -42,
posX = 243
},
ui = {
pathIndex = -1,
path = "OverlayCamera/Overlay/UIMain/toTop/frame/rightPanel/eventPanel/combatBtn",
triggerType = {
1
},
fingerPos = {
posY = -18.1,
posX = 68.35
}
}
},
{
code = 2,
waitScene = "LevelScene",
alpha = 0.277,
style = {
text = "Our fleet is even more perfect now~! We can definitely take down Hornet!",
mode = 2,
dir = 1,
posY = -200,
posX = -190
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/top/LevelStageView(Clone)/bottom_stage/normal/func_button",
triggerType = {
1
},
fingerPos = {
posY = -29.71,
posX = 25.08
}
}
},
{
alpha = 0.297,
code = 1,
baseui = {
path = "OverlayCamera/Overlay/UIMain/top/LevelAmbushView(Clone)/window/dodge_button"
},
style = {
text = "Damn, we've been stopped by enemy ships again. Our total Evasion has improved though, so we can just skirt around unnecessary battles like this one.",
mode = 2,
dir = 1,
posY = -304,
posX = -190
}
},
{
alpha = 0.297,
code = 1,
style = {
text = "Tap evade to avoid interception!",
mode = 2,
dir = 1,
posY = 167.08,
posX = 23.41
}
},
{
alpha = 0.303,
ui = {
pathIndex = -1,
path = "OverlayCamera/Overlay/UIMain/top/LevelAmbushView(Clone)/window/dodge_button",
triggerType = {
1
},
fingerPos = {
posY = -23.85,
posX = 23.79
}
}
}
}
}