return {
id = "S008",
events = {
{
alpha = 0.491,
code = 2,
style = {
text = "Our next mission is to support the Eagles' aviation fleet combat drills. Tap Attack to get started.",
mode = 2,
dir = 1,
posY = 0,
posX = 0
},
ui = {
pathIndex = -1,
path = "OverlayCamera/Overlay/UIMain/toTop/frame/rightPanel/eventPanel/combatBtn",
triggerType = {
1
},
fingerPos = {
posY = 0,
posX = 0
}
}
},
{
alpha = 0.406,
style = {
text = "We've located Hornet! Let's move towards the target.",
mode = 2,
dir = 1,
posY = -351,
posX = -257
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/top/LevelStageView(Clone)/bottom_stage/normal/func_button",
triggerType = {
1
},
fingerPos = {
posY = -21.55,
posX = 31.24
}
},
code = {
2,
4
}
},
{
alpha = 0.346,
code = 1,
style = {
text = "Oh no! Evasion failed. We have to meet them head on!",
mode = 2,
dir = 1,
posY = -295,
posX = -297
}
},
{
alpha = 0.361,
code = 1,
style = {
text = "Your fleet's total evasion will determine whether or not you can evade enemies successfully or not.",
mode = 2,
dir = 1,
posY = -295,
posX = -297
}
},
{
alpha = 0.409,
style = {
text = "Tap Battle to start battle! You have to spend oil in order to launch attacks. Each ship uses different amounts of oil.",
mode = 2,
dir = 1,
posY = -68.93,
posX = 241.87
},
ui = {
pathIndex = -1,
path = "OverlayCamera/Overlay/UIMain/ChapterPreCombatUI(Clone)/right/start",
triggerType = {
1
},
fingerPos = {
posY = -30.21,
posX = 116.3
}
}
}
}
}