return { id = "S007", events = { { alpha = 0.422, code = 2, style = { text = "Our next mission is to support the Eagles' aviation fleet combat drills. Tap Attack to get started.", mode = 2, dir = 1, posY = 0, posX = 0 }, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/toTop/frame/rightPanel/eventPanel/combatBtn", triggerType = { 1 }, fingerPos = { posY = -18.1, posX = 68.35 } } }, { code = 2, waitScene = "LevelScene", alpha = 0.277, style = { text = "We've located Hornet! Let's move towards the target.~", mode = 2, dir = 1, posY = 0, posX = 0 }, ui = { pathIndex = -1, path = "/OverlayCamera/Overlay/UIMain/top/LevelStageView(Clone)/bottom_stage/normal/func_button", triggerType = { 1 }, fingerPos = { posY = -29.71, posX = 25.08 } } }, { alpha = 0.297, code = 1, style = { text = "Let's evade the enemies this time.", mode = 2, dir = 1, posY = -295, posX = -297 }, baseui = { path = "OverlayCamera/Overlay/UIMain/top/LevelAmbushView(Clone)/window/dodge_button" } }, { alpha = 0.303, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/top/LevelAmbushView(Clone)/window/dodge_button", triggerType = { 1 }, fingerPos = { posY = -23.85, posX = 23.79 } } } } }