return { map_id = 10001, id = 9911, stages = { { stageIndex = 1, failCondition = 1, timeCount = 600, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 903, delay = 0, moveCast = true, corrdinate = { -10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 913, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001 } }, { monsterTemplateID = 903, delay = 0, moveCast = true, corrdinate = { -10, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 916, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 916, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8002 } } }, airFighter = { { interval = 8, onceNumber = 3, formation = 10007, templateID = 145, delay = 0, totalNumber = 20, weaponID = { 311530 }, attr = { airPower = 40, maxHP = 100, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 0, preWaves = { 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 905, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 903, delay = 0, moveCast = true, corrdinate = { 5, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 903, delay = 0, moveCast = true, corrdinate = { 5, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 915, delay = 0, moveCast = true, corrdinate = { 23, 0, 51 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 0, preWaves = { 102 }, triggerParam = {}, spawn = { { monsterTemplateID = 914, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 }, bossData = { hpBarNum = 50, icon = "lingyangzhe" }, buffList = { 8601 } } }, reinforcement = { { monsterTemplateID = 904, score = 20, delay = 1, moveCast = true, corrdinate = { -10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 905, score = 20, delay = 1, moveCast = true, corrdinate = { -10, 0, 20 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 1, preWaves = { 103 }, triggerParam = {}, spawn = {} }, { triggerType = 8, waveIndex = 901, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = { vanguard_unitList = { { configId = 100011, level = 120, skinId = 100010, id = 1, tmpID = 100011, equipment = { false, false, false }, properties = { cannon = 1, reload = 1, luck = 1, torpedo = 1, durability = 900000, air = 1, dodge = 0, antiaircraft = 1, speed = 33, armor = 1, hit = 1 } } }, main_unitList = { { configId = 900911, level = 120, skinId = 499020, id = 1, tmpID = 900911, equipment = { false, false, false }, properties = { cannon = 550, reload = 1200, luck = 0, torpedo = 0, durability = 10000, air = 0, dodge = 30, antiaircraft = 250, speed = 30, armor = 0, hit = 80 }, skills = { { id = 19220, level = 10 }, { id = 19230, level = 10 }, { id = 19240, level = 10 }, { id = 19002, level = 1 }, { id = 2, level = 1 }, { id = 8530, level = 1 } } } } } }