return { id = 5024, bgm = "battle-boss-tiancheng", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { monsterTemplateID = 900016, score = 0, delay = 1, moveCast = true, corrdinate = { -5, 0, 65 }, bossData = { hpBarNum = 50, icon = "chicheng" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 15, setAI = 30001 }, { switchParam = 15, switchTo = 2, index = 1, switchType = 1, setAI = 70058, removeWeapon = { 950263 }, addWeapon = { 950262 } }, { switchParam = 15, switchTo = 3, index = 2, switchType = 1, setAI = 70059, removeWeapon = { 950262 }, addWeapon = { 950271, 950263 } }, { switchParam = 30, switchTo = 4, index = 3, switchType = 1, setAI = 70060, removeWeapon = { 950271, 950263 }, addWeapon = { 950270 } }, { switchParam = 0.1, switchTo = 0, index = 4, switchType = 1, setAI = 20006, removeWeapon = { 950270 }, addWeapon = { 950263 } } } }, { monsterTemplateID = 900017, delay = 1, moveCast = true, corrdinate = { 0, 0, 45 }, bossData = { hpBarNum = 50, icon = "jiahe" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 15, setAI = 30001 }, { switchParam = 15, switchTo = 2, index = 1, switchType = 1, setAI = 70061, removeWeapon = { 950264 }, addWeapon = { 950261 } }, { switchParam = 15, switchTo = 3, index = 2, switchType = 1, setAI = 70062, removeWeapon = { 950261 }, addWeapon = { 950272, 950264 } }, { switchParam = 30, switchTo = 4, index = 3, switchType = 1, setAI = 70063, removeWeapon = { 950272, 950264 }, addWeapon = { 950269 } }, { switchParam = 0.1, switchTo = 0, index = 4, switchType = 1, setAI = 20006, removeWeapon = { 950269 }, addWeapon = { 950264 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { monsterTemplateID = 900016, score = 0, delay = 1, moveCast = true, corrdinate = { -5, 0, 65 }, bossData = { hpBarNum = 50, icon = "chicheng" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 15, setAI = 30001 }, { switchParam = 15, switchTo = 2, index = 1, switchType = 1, setAI = 70058, removeWeapon = { 950263 }, addWeapon = { 950262 } }, { switchParam = 15, switchTo = 3, index = 2, switchType = 1, setAI = 70059, removeWeapon = { 950262 }, addWeapon = { 950271, 950263 } }, { switchParam = 30, switchTo = 4, index = 3, switchType = 1, setAI = 70060, removeWeapon = { 950271, 950263 }, addWeapon = { 950270 } }, { switchParam = 0.1, switchTo = 0, index = 4, switchType = 1, setAI = 20006, removeWeapon = { 950270 }, addWeapon = { 950263 } } } }, { monsterTemplateID = 900017, delay = 1, moveCast = true, corrdinate = { 0, 0, 45 }, bossData = { hpBarNum = 50, icon = "jiahe" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 15, setAI = 30001 }, { switchParam = 15, switchTo = 2, index = 1, switchType = 1, setAI = 70061, removeWeapon = { 950264 }, addWeapon = { 950261 } }, { switchParam = 15, switchTo = 3, index = 2, switchType = 1, setAI = 70062, removeWeapon = { 950261 }, addWeapon = { 950272, 950264 } }, { switchParam = 30, switchTo = 4, index = 3, switchType = 1, setAI = 70063, removeWeapon = { 950272, 950264 }, addWeapon = { 950269 } }, { switchParam = 0.1, switchTo = 0, index = 4, switchType = 1, setAI = 20006, removeWeapon = { 950269 }, addWeapon = { 950264 } } } } }, reinforcement = { { monsterTemplateID = 909011, delay = 0, moveCast = true, corrdinate = { 50, 0, 35 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 909011, delay = 0, moveCast = true, corrdinate = { 50, 0, 75 }, buffList = { 8001, 8002 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }