return { map_id = 10001, id = 501330, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 13 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 28 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 41 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 5007, delay = 0, moveCast = true, corrdinate = { 19, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 5013, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 5013, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 5007, delay = 0, moveCast = true, corrdinate = { 19, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 4, formation = 10005, templateID = 315090, delay = 0, totalNumber = 4, weaponID = { 315518 }, attr = { airPower = 100, maxHP = 70, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 5006, delay = 0, moveCast = true, corrdinate = { 22, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 5011, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 5038, delay = 0, moveCast = true, corrdinate = { 11, 0, 55 } }, { monsterTemplateID = 5006, delay = 0, moveCast = true, corrdinate = { 22, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 5020, delay = 0, moveCast = true, corrdinate = { 11, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 5042, delay = 0, moveCast = true, corrdinate = { 11, 0, 55 }, buffList = { 8027, 8028 } }, { monsterTemplateID = 5020, delay = 0, moveCast = true, corrdinate = { 11, 0, 30 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 315092, delay = 0, totalNumber = 3, weaponID = { 315516 }, attr = { airPower = 100, maxHP = 70, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 103, 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 5030, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 } }, { monsterTemplateID = 5031, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 5, 0, 50 } } }, reinforcement = { { monsterTemplateID = 5046, delay = 0, moveCast = true, corrdinate = { -10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 5046, delay = 0, moveCast = true, corrdinate = { -10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }