return { id = 5009, bgm = "battle-boss-1", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { score = 0, reinforceDelay = 5, delay = 1, moveCast = true, monsterTemplateID = 900001, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 30, icon = "lafei_g" }, buffList = {}, phase = { { switchType = 1, switchTo = 3, index = 0, switchParam = 2.5, addWeapon = { 920001, 920052, 920063 } }, { switchParam = 7, switchTo = 4, index = 3, switchType = 1, setAI = 10001, addWeapon = { 920003 } }, { switchType = 1, switchTo = 500, index = 4, switchParam = 5, addWeapon = { 920051 } }, { switchParam = 6, switchTo = 5, index = 500, switchType = 1, removeWeapon = { 920051, 920001, 920052 }, addWeapon = { 920054 } }, { switchType = 1, switchTo = 9, index = 5, switchParam = 1, removeWeapon = { 920003, 920051, 920054 } }, { switchType = 1, switchTo = 100, index = 9, switchParam = 9, addWeapon = { 920004 } }, { switchParam = 1, switchTo = 101, index = 100, switchType = 1, setAI = 90003, removeWeapon = { 920004 } }, { switchType = 1, switchTo = 102, index = 101, switchParam = 2, addWeapon = { 920053 } }, { switchType = 1, switchTo = 103, index = 102, switchParam = 1, addWeapon = { 920053 } }, { switchParam = 1, switchTo = 104, index = 103, switchType = 1, setAI = 90024, removeWeapon = { 920053, 920053 } }, { switchType = 1, switchTo = 105, index = 104, switchParam = 2, addWeapon = { 920003 } }, { switchType = 1, switchTo = 106, index = 105, switchParam = 6, addWeapon = {} }, { switchType = 1, switchTo = 107, index = 106, switchParam = 1, removeWeapon = { 920003 } }, { switchType = 1, switchTo = 108, index = 107, switchParam = 1, addWeapon = { 920004 } }, { switchType = 1, switchTo = 109, index = 108, switchParam = 8, addWeapon = {} }, { switchType = 1, switchTo = 110, index = 109, switchParam = 1, removeWeapon = { 920004 } }, { switchType = 1, switchTo = 111, index = 110, switchParam = 1, addWeapon = { 920053 } }, { switchType = 1, switchTo = 112, index = 111, switchParam = 10, addWeapon = { 920001 } }, { switchParam = 2, switchTo = 113, index = 112, switchType = 1, setAI = 10001, removeWeapon = { 920001, 920053, 920062 } }, { switchType = 1, switchTo = 114, index = 113, switchParam = 1, addWeapon = { 920004 } }, { switchType = 1, switchTo = 115, index = 114, switchParam = 1, addWeapon = { 920051 } }, { switchType = 1, switchTo = 116, index = 115, switchParam = 18, addWeapon = {} }, { switchType = 1, switchTo = 117, index = 116, switchParam = 2, removeWeapon = { 920004, 920051 } }, { switchParam = 1, switchTo = 118, index = 117, switchType = 1, setAI = 90024, addWeapon = { 920053 } }, { switchType = 1, switchTo = 119, index = 118, switchParam = 20, addWeapon = { 920062 } }, { switchParam = 2, switchTo = 120, index = 119, switchType = 1, setAI = 10001, removeWeapon = { 920001, 920053, 920062 } }, { switchType = 1, switchTo = 121, index = 120, switchParam = 1, addWeapon = { 920004 } }, { switchType = 1, switchTo = 122, index = 121, switchParam = 1, addWeapon = { 920054 } }, { switchType = 1, switchTo = 123, index = 122, switchParam = 18, addWeapon = {} }, { switchType = 1, switchTo = 124, index = 123, switchParam = 2, removeWeapon = { 920004, 920054 } }, { switchParam = 1, switchTo = 125, index = 124, switchType = 1, setAI = 90024, addWeapon = { 920053 } }, { switchType = 1, switchTo = 119, index = 125, switchParam = 20, addWeapon = { 920062 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { score = 0, reinforceDelay = 5, delay = 1, moveCast = true, monsterTemplateID = 900001, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 30, icon = "lafei_g" }, buffList = {}, phase = { { switchType = 1, switchTo = 3, index = 0, switchParam = 2.5, addWeapon = { 920001, 920052, 920063 } }, { switchParam = 7, switchTo = 4, index = 3, switchType = 1, setAI = 10001, addWeapon = { 920003 } }, { switchType = 1, switchTo = 500, index = 4, switchParam = 5, addWeapon = { 920051 } }, { switchParam = 6, switchTo = 5, index = 500, switchType = 1, removeWeapon = { 920051, 920001, 920052 }, addWeapon = { 920054 } }, { switchType = 1, switchTo = 9, index = 5, switchParam = 1, removeWeapon = { 920003, 920051, 920054 } }, { switchType = 1, switchTo = 100, index = 9, switchParam = 9, addWeapon = { 920004 } }, { switchParam = 1, switchTo = 101, index = 100, switchType = 1, setAI = 90003, removeWeapon = { 920004 } }, { switchType = 1, switchTo = 102, index = 101, switchParam = 2, addWeapon = { 920053 } }, { switchType = 1, switchTo = 103, index = 102, switchParam = 1, addWeapon = { 920053 } }, { switchParam = 1, switchTo = 104, index = 103, switchType = 1, setAI = 90024, removeWeapon = { 920053, 920053 } }, { switchType = 1, switchTo = 105, index = 104, switchParam = 2, addWeapon = { 920003 } }, { switchType = 1, switchTo = 106, index = 105, switchParam = 6, addWeapon = {} }, { switchType = 1, switchTo = 107, index = 106, switchParam = 1, removeWeapon = { 920003 } }, { switchType = 1, switchTo = 108, index = 107, switchParam = 1, addWeapon = { 920004 } }, { switchType = 1, switchTo = 109, index = 108, switchParam = 8, addWeapon = {} }, { switchType = 1, switchTo = 110, index = 109, switchParam = 1, removeWeapon = { 920004 } }, { switchType = 1, switchTo = 111, index = 110, switchParam = 1, addWeapon = { 920053 } }, { switchType = 1, switchTo = 112, index = 111, switchParam = 10, addWeapon = { 920001 } }, { switchParam = 2, switchTo = 113, index = 112, switchType = 1, setAI = 10001, removeWeapon = { 920001, 920053, 920062 } }, { switchType = 1, switchTo = 114, index = 113, switchParam = 1, addWeapon = { 920004 } }, { switchType = 1, switchTo = 115, index = 114, switchParam = 1, addWeapon = { 920051 } }, { switchType = 1, switchTo = 116, index = 115, switchParam = 18, addWeapon = {} }, { switchType = 1, switchTo = 117, index = 116, switchParam = 2, removeWeapon = { 920004, 920051 } }, { switchParam = 1, switchTo = 118, index = 117, switchType = 1, setAI = 90024, addWeapon = { 920053 } }, { switchType = 1, switchTo = 119, index = 118, switchParam = 20, addWeapon = { 920062 } }, { switchParam = 2, switchTo = 120, index = 119, switchType = 1, setAI = 10001, removeWeapon = { 920001, 920053, 920062 } }, { switchType = 1, switchTo = 121, index = 120, switchParam = 1, addWeapon = { 920004 } }, { switchType = 1, switchTo = 122, index = 121, switchParam = 1, addWeapon = { 920054 } }, { switchType = 1, switchTo = 123, index = 122, switchParam = 18, addWeapon = {} }, { switchType = 1, switchTo = 124, index = 123, switchParam = 2, removeWeapon = { 920004, 920054 } }, { switchParam = 1, switchTo = 125, index = 124, switchType = 1, setAI = 90024, addWeapon = { 920053 } }, { switchType = 1, switchTo = 119, index = 125, switchParam = 20, addWeapon = { 920062 } } } } }, reinforcement = { { monsterTemplateID = 909002, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }