return { id = 314201, map_id = 10001, bgm = "story-6", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 295000, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 100, icon = "huangjiafangzhou" }, buffList = { 8050, 8051 }, phase = { { switchType = 1, switchParam = 12, switchTo = 1, index = 0, setAI = 10001, addWeapon = { 2030120, 2030020 }, addRandomWeapon = { { 2030000 }, { 2030001 } } }, { switchType = 2, switchTo = 2, index = 1, switchParam = 0.5, story = "WNN209" }, { switchParam = 7, index = 2, switchType = 1, switchTo = 3, story = "WNN209A", removeWeapon = { 2030120, 2030020 }, removeRandomWeapon = { 2030000, 2030001 }, addWeapon = { 2030200 } }, { switchType = 1, switchParam = 900, index = 3, switchTo = 0, removeWeapon = { 2030200 }, addWeapon = { 2030300, 2030320, 2030340, 2030330, 2030335 }, removeBuff = { 8045, 8046 } } } } }, airFighter = { { interval = 12, onceNumber = 10, formation = 20001, templateID = 2030030, delay = 0, totalNumber = 60, weaponID = { 1100759 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }