return { id = 295143, map_id = 10001, bgm = "story-6", stages = { { stageIndex = 1, failCondition = 1, timeCount = 90, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 294205, moveCast = true, score = 0, delay = 0, affix = true, corrdinate = { 5, 0, 55 }, bossData = { hpBarNum = 100, icon = "zhumo" }, phase = { { switchParam = 12, switchTo = 1, index = 0, switchType = 1, setAI = 100100, addWeapon = { 2044000, 2044020 } }, { switchParam = 6, switchTo = 2, index = 1, switchType = 1, removeWeapon = { 2044000, 2044020 }, addWeapon = { 2044100, 2044101, 2044102, 2044103, 2044104, 2044105, 2044200, 2044170 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 20, removeWeapon = { 2044100, 2044101, 2044102, 2044103, 2044104, 2044105 } }, { switchParam = 5, switchTo = 4, index = 3, switchType = 1, setAI = 100160, removeWeapon = { 2044200, 2044170 }, addWeapon = { 2044130 } }, { switchType = 1, switchTo = 5, index = 4, switchParam = 5, addWeapon = { 2044300, 2044301, 2044302, 2044303, 2044304, 2044305, 2044350 } }, { switchParam = 22, switchTo = 6, index = 5, switchType = 1, removeWeapon = { 2044300, 2044301, 2044302, 2044303, 2044304, 2044305, 2044130 }, addWeapon = { 2044400 } }, { switchParam = 180, switchTo = 0, index = 6, switchType = 1, removeWeapon = { 2044400 }, addWeapon = { 2044450 } } } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }