return { map_id = 10001, id = 295100, stages = { { stageIndex = 1, failCondition = 1, timeCount = 90, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 294201, moveCast = true, score = 0, delay = 0, affix = true, corrdinate = { -5, 0, 55 }, bossData = { hpBarNum = 100, icon = "zhumo" }, phase = { { switchParam = 24, switchTo = 1, index = 0, switchType = 1, setAI = 100100, addWeapon = { 2040050, 2040110, 2040120, 2040130 } }, { switchParam = 28, switchTo = 2, index = 1, switchType = 1, removeWeapon = { 2040050, 2040110, 2040120, 2040130 }, addWeapon = { 2040150, 2040160, 2040170, 2040180, 2040190, 2040200 } }, { switchParam = 40, switchTo = 1, index = 2, switchType = 1, setAI = 100101, removeWeapon = { 2040150, 2040160, 2040170, 2040180, 2040190, 2040200 }, addWeapon = { 2040300, 2040310 } } } } }, airFighter = { { interval = 20, onceNumber = 5, formation = 10008, templateID = 2200900, delay = 0, totalNumber = 15, weaponID = {}, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }