return { map_id = 10005, id = 2005, stages = { { stageIndex = 1, failCondition = 1, timeCount = 63, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 120 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 705, score = 0, delay = 1, moveCast = true, corrdinate = { 12, 0, 85 }, phase = { { switchParam = 5, switchTo = 1, index = 0, switchType = 1, setAI = 20017, addWeapon = {}, removeWeapon = {} }, { switchParam = 15, switchTo = 2, index = 1, switchType = 1, addWeapon = { 300018 }, removeWeapon = {} }, { switchParam = 5, switchTo = 1, index = 2, switchType = 1, addWeapon = {}, removeWeapon = { 300018 } } } }, { monsterTemplateID = 705, score = 0, delay = 1, moveCast = true, corrdinate = { 12, 0, 25 }, phase = { { switchParam = 5, switchTo = 1, index = 0, switchType = 1, setAI = 20017, addWeapon = {}, removeWeapon = {} }, { switchParam = 15, switchTo = 2, index = 1, switchType = 1, addWeapon = { 300019 }, removeWeapon = {} }, { switchParam = 5, switchTo = 1, index = 2, switchType = 1, addWeapon = {}, removeWeapon = { 300019 } } } }, { monsterTemplateID = 706, score = 0, delay = 3, moveCast = true, corrdinate = { 2, 0, 75 }, phase = { { switchParam = 5, switchTo = 1, index = 0, switchType = 1, setAI = 20017, addWeapon = {}, removeWeapon = {} }, { switchParam = 4, switchTo = 2, index = 1, switchType = 1, addWeapon = { 300017 }, removeWeapon = {} }, { switchParam = 1, switchTo = 1, index = 2, switchType = 1, addWeapon = {}, removeWeapon = { 300017 } } } }, { monsterTemplateID = 706, score = 0, delay = 3, moveCast = true, corrdinate = { 2, 0, 35 }, phase = { { switchParam = 5, switchTo = 1, index = 0, switchType = 1, setAI = 20017, addWeapon = {}, removeWeapon = {} }, { switchParam = 4, switchTo = 2, index = 1, switchType = 1, addWeapon = { 300017 }, removeWeapon = {} }, { switchParam = 1, switchTo = 1, index = 2, switchType = 1, addWeapon = {}, removeWeapon = { 300017 } } } }, { monsterTemplateID = 706, score = 0, delay = 5, moveCast = true, corrdinate = { 12, 0, 65 }, phase = { { switchParam = 5, switchTo = 1, index = 0, switchType = 1, setAI = 20017, addWeapon = {}, removeWeapon = {} }, { switchParam = 4, switchTo = 2, index = 1, switchType = 1, addWeapon = { 300017 }, removeWeapon = {} }, { switchParam = 1, switchTo = 1, index = 2, switchType = 1, addWeapon = {}, removeWeapon = { 300017 } } } }, { monsterTemplateID = 706, score = 0, delay = 5, moveCast = true, corrdinate = { 12, 0, 45 }, phase = { { switchParam = 5, switchTo = 1, index = 0, switchType = 1, setAI = 20017, addWeapon = {}, removeWeapon = {} }, { switchParam = 4, switchTo = 2, index = 1, switchType = 1, addWeapon = { 300017 }, removeWeapon = {} }, { switchParam = 1, switchTo = 1, index = 2, switchType = 1, addWeapon = {}, removeWeapon = { 300017 } } } }, { monsterTemplateID = 705, score = 0, delay = 7, moveCast = true, corrdinate = { 2, 0, 55 }, phase = { { switchParam = 5, switchTo = 1, index = 0, switchType = 1, setAI = 20017, addWeapon = {}, removeWeapon = {} }, { switchParam = 15, switchTo = 2, index = 1, switchType = 1, addWeapon = { 300020 }, removeWeapon = {} }, { switchParam = 5, switchTo = 1, index = 2, switchType = 1, addWeapon = {}, removeWeapon = { 300020 } } } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = {} } } } }, fleet_prefab = {} }