return { id = 1221201, bgm = "story-4", stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 3, waveIndex = 500, preWaves = { 100 }, triggerParams = { id = "HUANGJINDEMIBAO2" } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 500, 100 }, triggerParams = {}, spawn = { { monsterTemplateID = 13400001, score = 0, delay = 1, moveCast = true, reinforceDelay = 8, corrdinate = { -10, 0, 55 }, buffList = {}, bossData = { hpBarNum = 100, icon = "buli" } } }, reinforcement = { { monsterTemplateID = 13400002, score = 0, delay = 2, moveCast = true, corrdinate = { 30, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13400002, score = 0, delay = 2, moveCast = true, corrdinate = { 5, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13400002, score = 0, delay = 2, moveCast = true, corrdinate = { 30, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13400002, score = 0, delay = 2, moveCast = true, corrdinate = { 18, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13400002, score = 0, delay = 2, moveCast = true, corrdinate = { 18, 0, 45 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 201 }, triggerParams = {} }, { triggerType = 3, key = true, waveIndex = 501, preWaves = { 900 }, triggerParams = { id = "HUANGJINDEMIBAO3" } } } } }, fleet_prefab = { vanguard_unitList = { { oil_at_end = 55, configId = 900235, energy = 10, skinId = 900235, exp = 10, tmpID = 900235, id = 1, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 } } } } }