return { map_id = 10001, id = 1332317, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { key = true, triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 13100332, score = 0, reinforceDelay = 2, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 } } }, reinforcement = { { monsterTemplateID = 13100308, score = 0, delay = 2, moveCast = true, corrdinate = { 2, 0, 75 }, buffList = { 8001, 8007, 8667 } }, { monsterTemplateID = 13100306, score = 0, delay = 2, moveCast = true, corrdinate = { 10, 0, 55 }, buffList = { 8001, 8007, 8670 } }, { monsterTemplateID = 13100308, score = 0, delay = 2, moveCast = true, corrdinate = { 2, 0, 35 }, buffList = { 8001, 8007, 8667 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 1000842, delay = 0, totalNumber = 6, weaponID = { 1000842 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} }, { triggerType = 10, waveIndex = 105, conditionType = 0, preWaves = { 100 }, triggerParam = {}, spawn = { { delay = 1, prefab = "hanbingquyu", life_time = 200, behaviours = 10011, coordinate = { 32, 0, 79 }, cld_data = { 20 } }, { delay = 9, prefab = "hanbingquyu", life_time = 200, behaviours = 10012, coordinate = { 32, 0, 60 }, cld_data = { 20 } }, { delay = 5, prefab = "hanbingquyu", life_time = 200, behaviours = 10013, coordinate = { 32, 0, 35 }, cld_data = { 20 } } } } } } }, fleet_prefab = {} }