return { map_id = 10001, id = 1301220, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 15 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 30 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 50 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 13043, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 70 }, buffList = { 8001, 8007, 50010 } }, { monsterTemplateID = 13024, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 70 } }, { monsterTemplateID = 13006, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13019, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 40 } }, { monsterTemplateID = 13004, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 40 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 3, onceNumber = 3, formation = 10005, templateID = 340020, delay = 0, totalNumber = 6, weaponID = { 340009 }, attr = { airPower = 40, maxHP = 1008, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 13027, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, buffList = { 8050, 8051 } }, { monsterTemplateID = 13044, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007, 8625, 8630 } }, { monsterTemplateID = 13044, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007, 8625, 8630 } } }, airFighter = { { interval = 3, onceNumber = 3, formation = 10005, templateID = 340020, delay = 0, totalNumber = 6, weaponID = { 340009 }, attr = { airPower = 40, maxHP = 1008, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 13013, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { 0, 0, 55 }, buffList = { 8050, 8051 } }, { monsterTemplateID = 13025, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { 10, 0, 55 }, buffList = { 8050, 8051 } } }, reinforcement = { { monsterTemplateID = 13003, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13003, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }