return { id = 1201201, stages = { { stageIndex = 1, failCondition = 1, timeCount = 60, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = {}, spawn = { { monsterTemplateID = 11900104, delay = 1, moveCast = true, score = 0, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 100, icon = "aisaikesi" }, buffList = { 8606 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 1, setAI = 10001 }, { switchType = 1, switchTo = 2, index = 1, switchParam = 3, addWeapon = { 607062, 607063, 607064 } }, { switchParam = 3, switchTo = 3, index = 2, switchType = 1, removeWeapon = {}, addWeapon = { 607068, 607069 } }, { switchParam = 3, index = 3, switchType = 1, switchTo = 4, removeWeapon = {}, addWeapon = { 607061 }, addBuff = {} }, { switchType = 1, index = 4, switchParam = 3, switchTo = 5, removeWeapon = { 607061 }, addWeapon = { 607065, 607066 }, removeBuff = {}, addBuff = {} }, { switchType = 1, switchTo = 6, index = 5, switchParam = 3, addWeapon = { 607065 } }, { index = 6, switchType = 1, switchTo = 7, switchParam = 1 }, { switchType = 1, switchTo = 8, index = 7, switchParam = 3, addWeapon = {} }, { switchParam = 3, switchTo = 9, index = 8, switchType = 1, removeWeapon = { 607065 }, addWeapon = { 607061 } }, { switchType = 1, switchTo = 202, index = 9, switchParam = 3, addWeapon = { 607065 } }, { switchType = 1, switchTo = 1, index = 202, switchParam = 3, removeWeapon = { 607061 } } } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 201 }, triggerParams = {} } } } }, fleet_prefab = {} }