return { map_id = 10001, id = 1050120, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 10051001, delay = 1, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051003, delay = 2, moveCast = true, corrdinate = { 0, 0, 60 } }, { monsterTemplateID = 10051004, delay = 2, moveCast = true, corrdinate = { 0, 0, 45 } }, { monsterTemplateID = 10051001, delay = 1, moveCast = true, corrdinate = { 0, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 10051015, reinforceDelay = 8, delay = 2, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 10051016, delay = 0, moveCast = true, corrdinate = { 11, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051016, delay = 0, moveCast = true, corrdinate = { 11, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 520108, delay = 0, totalNumber = 3, weaponID = { 520204 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 10051011, reinforceDelay = 8, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, buffList = { 8033, 8034 } }, { monsterTemplateID = 10051015, delay = 1, chance = 0.5, moveCast = true, corrdinate = { 20, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051015, delay = 1, chance = 0.5, moveCast = true, corrdinate = { 20, 0, 25 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051013, reinforceDelay = 8, delay = 0, moveCast = true, corrdinate = { 10, 0, 55 } } }, reinforcement = { { monsterTemplateID = 10051017, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } } } }, { triggerType = 0, waveIndex = 104, conditionType = 0, preWaves = { 101, 102, 103 }, triggerParam = {}, spawn = { { monsterTemplateID = 10051015, delay = 0, moveCast = true, corrdinate = { 20, 0, 70 } }, { monsterTemplateID = 10051012, delay = 0, moveCast = true, corrdinate = { -15, 0, 70 } }, { monsterTemplateID = 10051010, delay = 0, moveCast = true, corrdinate = { -15, 0, 40 } }, { monsterTemplateID = 10051015, delay = 0, moveCast = true, corrdinate = { 20, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }