return { map_id = 10005, id = 100000, skill_hide = { 1, 2, 3 }, stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 5, waveIndex = 400, preWaves = {}, triggerParams = { bgm = "battle-1" } }, { triggerType = 1, waveIndex = 300, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 6, waveIndex = 222, preWaves = {}, triggerParams = { event = "HideSkillUI", id = "B001" } }, { triggerType = 3, waveIndex = 200, preWaves = { 222 }, triggerParams = { id = "S001" } }, { triggerType = 6, waveIndex = 888, preWaves = { 200 }, triggerParams = { event = "ShowStick", id = "B001" } }, { triggerType = 1, waveIndex = 887, preWaves = {}, triggerParams = { timeout = 6.8 } }, { triggerType = 6, waveIndex = 886, preWaves = { 887 }, triggerParams = { event = "ShowSkill_2", id = "B001" } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 888 }, triggerParam = {}, spawn = { { monsterTemplateID = 10, delay = 0, moveCast = true, corrdinate = { 5, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10, delay = 0, moveCast = true, corrdinate = { 18, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10, delay = 0, moveCast = true, corrdinate = { 18, 0, 50 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10, delay = 0, moveCast = true, corrdinate = { 5, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 3, waveIndex = 201, conditionType = 0, preWaves = { 101 }, triggerParams = { id = "S002" } }, { triggerType = 4, waveIndex = 500, preWaves = { 201 }, triggerParams = { main_unitList = { { configId = 900006, level = 100, skinId = 900006, id = 1, tmpID = 900006, equipment = { 4, 26120 }, properties = { cannon = 200, reload = 83, luck = 38, torpedo = 0, durability = 2880, air = 0, dodge = 0, antiaircraft = 300, speed = 31, armor = 115, hit = 140 } }, { configId = 900007, level = 100, skinId = 900007, id = 2, tmpID = 900007, equipment = { 5, 26120 }, properties = { cannon = 230, reload = 83, luck = 14, torpedo = 0, durability = 3600, air = 0, dodge = 96, antiaircraft = 300, speed = 28.3, armor = 189, hit = 140 } } } } }, { triggerType = 5, waveIndex = 401, preWaves = { 201 }, triggerParams = { bgm = "battle-2" } }, { triggerType = 7, waveIndex = 411, preWaves = { 500 }, triggerParams = { zoomSize = 14, duration = 1, model = 900006, type = 1 } }, { triggerType = 3, waveIndex = 412, preWaves = { 500 }, triggerParams = { id = "S007" } }, { triggerType = 7, waveIndex = 413, preWaves = { 412 }, triggerParams = { type = 0 } }, { triggerType = 1, waveIndex = 777, preWaves = { 500 }, triggerParams = { timeout = 13 } }, { triggerType = 6, waveIndex = 776, preWaves = { 777 }, triggerParams = { event = "ShowSkill_1", id = "B001" } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 412 }, triggerParam = {}, spawn = { { monsterTemplateID = 11, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 }, buffList = { 7024, 7036, 7031 }, bossData = { hpBarNum = 20, icon = "ougenqinwang" } } }, reinforcement = { { monsterTemplateID = 10, delay = 0, moveCast = true, corrdinate = { 28, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10, delay = 0, moveCast = true, corrdinate = { 28, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 1, waveIndex = 304, preWaves = { 500 }, triggerParams = { timeout = 10 } }, { triggerType = 3, waveIndex = 204, preWaves = { 304 }, triggerParams = { id = "S006" } }, { triggerType = 3, waveIndex = 202, preWaves = { 103 }, triggerParams = { id = "S003" } }, { triggerType = 1, waveIndex = 303, preWaves = { 202 }, triggerParams = { timeout = 1 } }, { triggerType = 5, waveIndex = 402, preWaves = { 303 }, triggerParams = { bgm = "battle-boss-2" } }, { triggerType = 0, waveIndex = 104, conditionType = 1, preWaves = { 303 }, triggerParam = {}, spawn = { { monsterTemplateID = 12, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 }, buffList = { 7000, 7022, 7039 }, bossData = { hpBarNum = 50, icon = "bishimai" } } }, reinforcement = { { monsterTemplateID = 10, delay = 0, moveCast = true, corrdinate = { 28, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10, delay = 0, moveCast = true, corrdinate = { 8, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10, delay = 0, moveCast = true, corrdinate = { 8, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10, delay = 0, moveCast = true, corrdinate = { 28, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 1, waveIndex = 302, preWaves = { 402 }, triggerParams = { timeout = 45 } }, { triggerType = 1, waveIndex = 431, preWaves = { 402 }, triggerParams = { timeout = 39 } }, { triggerType = 7, waveIndex = 432, preWaves = { 431 }, triggerParams = { zoomSize = 14, duration = 1, model = 12, type = 1 } }, { triggerType = 1, waveIndex = 305, preWaves = { 402 }, triggerParams = { timeout = 42 } }, { triggerType = 7, waveIndex = 421, preWaves = { 305 }, triggerParams = { zoomBounce = true, zoomSize = 14, model = 900006, type = 1, duration = 2.4 } }, { triggerType = 3, key = true, waveIndex = 203, preWaves = { 302 }, triggerParams = { id = "S004" } } } } }, fleet_prefab = { vanguard_unitList = { { oil_at_end = 55, configId = 900005, energy = 10, skinId = 900005, exp = 10, tmpID = 900005, id = 1, level = 100, equipment = { false, false, false }, properties = { cannon = 100, reload = 83, luck = 70, torpedo = 150, durability = 2360, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 4, level = 1 } } }, { oil_at_end = 55, configId = 900004, energy = 10, skinId = 900004, exp = 10, tmpID = 900004, id = 2, level = 100, equipment = { false, false, false }, properties = { cannon = 100, reload = 83, luck = 70, torpedo = 150, durability = 2360, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 4, level = 1 } } } } } }