return { name = "队伍伤害提高30%", init_effect = "jinengchufared", time = 0, picture = "", desc = "队伍伤害提高30%", stack = 1, id = 8049, icon = 8049, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { number = 0.04, attr = "damageRatioBullet" } } } }