return { time = 0, name = "锁血", init_effect = "", id = 74500, picture = "", desc = "受到致命伤害时不会死亡", stack = 1, color = "blue", icon = 74500, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onDying" }, arg_list = { buff_id = 74501, target = "TargetSelf" } } } }