return { time = 0, name = "濒死免疫", init_effect = "", id = 73601, picture = "", desc = "战斗对象的血量下降到X%时,有Y%概率将炮击伤害降为1", stack = 1, color = "red", icon = 73600, last_effect = "", effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 5000, target = "TargetSelf", damageAttr = { 1 } } } } }