return { time = 0, name = "韧性装甲", init_effect = "", id = 73300, picture = "", desc = "战斗对象每隔X秒,生成一个降低被暴击伤害Y%的护盾,持续Z秒", stack = 1, color = "red", icon = 73300, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onUpdate" }, arg_list = { buff_id = 73301, target = "TargetSelf", time = 20 } } } }