return { time = 5, name = "吸收装甲", init_effect = "", id = 73201, picture = "", desc = "战斗对象每隔X秒,生成一个可以吸收自身血量Y%伤害的护盾,持续Z秒", stack = 1, color = "red", icon = 73200, last_effect = "Shield_enemy", effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 2000 } } } }