return { { desc = "被击沉时,给同屏敌方角色造成一次巨大伤害", effect_list = { { type = "BattleBuffSetAttr", trigger = { "onAttach", "onRemove" }, arg_list = { value = "farthest", attr = "TargetChoise" } } } }, time = 60, name = "测试目标选择-航母飞机后排优先", init_effect = "", picture = "", desc = "测试目标选择-航母飞机后排优先", stack = 1, id = 60003, icon = 60003, last_effect = "caisedian", effect_list = { { type = "BattleBuffSetAttr", trigger = { "onAttach", "onRemove" }, arg_list = { value = "farthest", attr = "TargetChoise" } } } }