return { name = "照明弹", init_effect = "", id = 5040, time = 0, picture = "", desc = "回避率降低", stack = 1, color = "yellow", icon = 5040, last_effect = "EVDdowm", blink = { 0.8, 0.8, 0.8, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { number = -0.25, attr = "dodgeRateExtra" } } } }