return { { desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续5.0秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "5.0(+0.5)" } }, { desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续5.5秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "5.5(+0.5)" } }, { desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续6.0秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "6.0(+0.5)" } }, { desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续6.5秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "6.5(+0.5)" } }, { desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续7.0秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "7.0(+0.5)" } }, { desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续7.5秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "7.5(+0.5)" } }, { desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续8.0秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "8.0(+0.5)" } }, { desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续8.5秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "8.5(+0.5)" } }, { desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续9.0秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "9.0(+1)" } }, { desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续10.0秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "10.0" } }, desc_get = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续5秒(满级15秒),优先对精英目标(人形单位)生效,同技能效果不叠加", name = "火力干扰", init_effect = "", id = 5001, time = 0, picture = "", desc = "每隔20秒,有25%的概率发动,中幅降低敌方单个单位射速与伤害,持续$1秒,优先对精英目标(人形单位)生效,同技能效果不叠加", stack = 1, color = "yellow", icon = 5000, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onUpdate" }, arg_list = { buff_id = 5002, target = "TargetSelf", time = 20 } } } }