return { { desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的5.0%,持续8秒,同技能效果不叠加", addition = { "5.0%(+1.1%)" } }, { desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的6.1%,持续8秒,同技能效果不叠加", addition = { "6.1%(+1.1%)" } }, { desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的7.2%,持续8秒,同技能效果不叠加", addition = { "7.2%(+1.1%)" } }, { desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的8.3%,持续8秒,同技能效果不叠加", addition = { "8.3%(+1.1%)" } }, { desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的9.4%,持续8秒,同技能效果不叠加", addition = { "9.4%(+1.1%)" } }, { desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的10.5%,持续8秒,同技能效果不叠加", addition = { "10.5%(+1.1%)" } }, { desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的11.6%,持续8秒,同技能效果不叠加", addition = { "11.6%(+1.1%)" } }, { desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的12.7%,持续8秒,同技能效果不叠加", addition = { "12.7%(+1.1%)" } }, { desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的13.8%,持续8秒,同技能效果不叠加", addition = { "13.8%(+1.2%)" } }, { desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的15.0%,持续8秒,同技能效果不叠加", addition = { "15.0%" } }, desc_get = "每隔20秒,有25%的概率发动,降低全队受到伤害的5.0%(满级15.0%),持续8秒,同技能效果不叠加", name = "防御号令", init_effect = "", id = 4011, time = 0, picture = "", desc = "每隔20秒,有25%的概率发动,降低全队受到伤害的$1,持续8秒,同技能效果不叠加", stack = 1, color = "yellow", icon = 4010, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onUpdate" }, arg_list = { buff_id = 4012, target = "TargetSelf", time = 20 } } } }