return { time = 10, name = "", init_effect = "", picture = "", desc = "", stack = 1, id = 13762, icon = 13762, last_effect = "", effect_list = { { type = "BattleBuffHP", trigger = { "onBulletHit" }, arg_list = { weaponType = 1, target = "TargetSelf", damageConvertRatio = 800, index = { -1 } } }, { type = "BattleBuffAddBuff", trigger = { "onAttach" }, arg_list = { buff_id = 13763, quota = 1, target = "TargetSelf" } } } }