return { { desc = "对重樱群岛单位造成伤害提高5.0%", addition = { "5.0%(+2.2%)" } }, { desc = "对重樱群岛单位造成伤害提高7.2%", addition = { "7.2%(+2.2%)" } }, { desc = "对重樱群岛单位造成伤害提高9.4%", addition = { "9.4%(+2.2%)" } }, { desc = "对重樱群岛单位造成伤害提高11.6%", addition = { "11.6%(+2.2%)" } }, { desc = "对重樱群岛单位造成伤害提高13.8%", addition = { "13.8%(+2.2%)" } }, { desc = "对重樱群岛单位造成伤害提高16.0%", addition = { "16.0%(+2.2%)" } }, { desc = "对重樱群岛单位造成伤害提高18.2%", addition = { "18.2%(+2.2%)" } }, { desc = "对重樱群岛单位造成伤害提高20.4%", addition = { "20.4%(+2.2%)" } }, { desc = "对重樱群岛单位造成伤害提高22.6%", addition = { "22.6%(+2.4%)" } }, { desc = "对重樱群岛单位造成伤害提高25.0%", addition = { "25.0%" } }, desc_get = "对重樱群岛单位造成伤害提高5.0%(满级25.0%)", name = "抗击重樱", init_effect = "", id = 10500, time = 0, picture = "", desc = "对重樱群岛单位造成伤害提高$1", stack = 1, color = "red", icon = 10500, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10500 } } } }