return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, name = "MeltyWorld", init_effect = "", id = 104061, time = 8, desc = "MeltyWorld", stack = 1, color = "red", icon = 104060, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { number = 1, attr = "damageRatioBullet", index = { 1, 2, 3 } } } } }