return { { desc = "每隔20秒,有30.0%几率触发一次专属弹幕技能(依据技能等级)", addition = { "30.0%(+3.3%)" } }, { desc = "每隔20秒,有33.3%几率触发一次专属弹幕技能(依据技能等级)", addition = { "33.3%(+3.3%)" } }, { desc = "每隔20秒,有36.6%几率触发一次专属弹幕技能(依据技能等级)", addition = { "36.6%(+3.3%)" } }, { desc = "每隔20秒,有39.9%几率触发一次专属弹幕技能(依据技能等级)", addition = { "39.9%(+3.3%)" } }, { desc = "每隔20秒,有43.2%几率触发一次专属弹幕技能(依据技能等级)", addition = { "43.2%(+3.3%)" } }, { desc = "每隔20秒,有46.5%几率触发一次专属弹幕技能(依据技能等级)", addition = { "46.5%(+3.3%)" } }, { desc = "每隔20秒,有49.8%几率触发一次专属弹幕技能(依据技能等级)", addition = { "49.8%(+3.3%)" } }, { desc = "每隔20秒,有53.1%几率触发一次专属弹幕技能(依据技能等级)", addition = { "53.1%(+3.3%)" } }, { desc = "每隔20秒,有56.4%几率触发一次专属弹幕技能(依据技能等级)", addition = { "56.4%(+3.6%)" } }, { desc = "每隔20秒,有60.0%几率触发一次专属弹幕技能(依据技能等级)", addition = { "60.0%" } }, desc_get = "每隔20秒,有30.0%(满级60.0%)几率触发一次专属弹幕技能(依据技能等级)", name = "无限之darkness", init_effect = "", id = 10350, time = 0, picture = "", desc = "每隔20秒,有$1几率触发一次专属弹幕技能(依据技能等级)", stack = 1, color = "red", icon = 10350, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onUpdate" }, arg_list = { buff_id = 10351, target = "TargetSelf", time = 20 } } } }